Using Simulations For Advanced Animations
Blender provides a set of physical simulation
tools. There are different kind of
fields, cloth-, water- and softbodysimulation
and particle systems. Using an
extract of my animation "Having A Ball" I
will explain how some of them work.
Cloth Animation
The flag in the picture is made using cloth
settings and an animated wind field. For
cloth animation it is important to have a
high amount of vertices to get proper
results.
Wind Fields
Wind fields have also been added
to the grass to make it move natural.
Particle Emitter
The grass is made with a hair particle emitter.
Fields
And finally
the balls are deflecting the grass with a spherical field around them. The grass uses
weight paint for difference in density and length.
Physics Simulation
It is also possible to simulate gravity and physical body interaction in the so-called game
mode. These movements may be saved to an IPO-curve and used in the animation.
Examples of physics animations are included on the CD in the folder "Sample Files". To start
game mode animations hit "P" and to start the others hit "ALT + A".